The Sewers

A toxic labyrinth of narrow pipes and poisonous enemies found in Chapter 2.

Region: The Sewers

The Sewers is a claustrophobic environment that punishes poor positioning. The narrow grid limits maneuverability, making Tank classes essential.

Key Hazards

  • Toxic Sludge: Green liquid tiles that inflict Poison. Poison damage bypasses armor.
  • Slippery Moss: Moving onto moss tiles forces a unit to slide untill they hit a wall or obstacle.
  • Tight Corridors: Many paths are only 1-tile wide, allowing single units to block entire armies.

Notable Enemies

  • Mutant Roaches: Resistant to physical damage; fire works best.
  • Slime Blobs: Divide into smaller slimes when killed.
  • Gator-Cats: high-damage melee units that lurk in the water.

Boss: Boris

Boris is a massive brute who thrives in close quarters. He uses the slippery terrain to tackle and slide into your cats.

  • Tank: Absolutely required to hold chokepoints.
  • Mage (Lightning): Water and sludge amplify electrical damage.
  • Thief: High mobility helps navigate around slippery hazards.