The Sewers is a claustrophobic environment that punishes poor positioning. The narrow grid limits maneuverability, making Tank classes essential.
- Toxic Sludge: Green liquid tiles that inflict Poison. Poison damage bypasses armor.
- Slippery Moss: Moving onto moss tiles forces a unit to slide untill they hit a wall or obstacle.
- Tight Corridors: Many paths are only 1-tile wide, allowing single units to block entire armies.
- Mutant Roaches: Resistant to physical damage; fire works best.
- Slime Blobs: Divide into smaller slimes when killed.
- Gator-Cats: high-damage melee units that lurk in the water.
Boris is a massive brute who thrives in close quarters. He uses the slippery terrain to tackle and slide into your cats.
- Tank: Absolutely required to hold chokepoints.
- Mage (Lightning): Water and sludge amplify electrical damage.
- Thief: High mobility helps navigate around slippery hazards.