Glossary of Terms

Essential definitions for Mewgenics mechanics and UI elements.

Glossary

[C]

  • Collars: Class-granting items. Equipping a collar assigns a specific Class to a cat, modifying their stats and unlocking unique ability pools.
  • Comfort: A house-hub stat increased by luxury furniture. High comfort reduces the chance of mental disorders and increases kitten health.

[D]

  • Durability: A property of Weapons and Armor. Items typically break after ~3 expeditions. Some items have tags like "Brittle" (breaks faster) or "Sturdy".

[M]

  • Meta-progression: Permanent growth achieved between runs, such as house expansions, unlocking new NPCs, or improving the furniture inventory.

[S]

  • Stimulation: A house-hub stat increased by entertainment/active furniture. Higher stimulation leads to more frequent and powerful genetic mutations in offspring.

[T]

  • Trample: A movement-based attack where a unit moves through others, dealing damage and displacing them. Common for heavy bosses like Boris.
  • Trinkets: Accessory items providing passive or active bonuses. Lost forever if the wearer dies.