Mutations define the visual and mechanical identity of your cats. They are gained through breeding, specific events, or environmental exposure (e.g., Radioactive furniture).
| Name | Effect | Visual |
|---|---|---|
| Dyslexia | Damage numbers and costs can swap (e.g., 6s/9s). Can lead to unexpectedly high power. | Occurs in the UI. |
| Autism | Cat is exceptionally skilled at casting innate spells (spells born with). | N/A |
| Primordial Dwarfism | Teeny, tiny size. Reduced base stats but massive bonus to Luck. | Very small cat. |
| Messed-up Tail | Basic attacks now inflict Burn. | Crooked/strange tail. |
| Wet Fur | Grants Health Regen (HP recovery) while the cat is standing on a water tile. | Soggy appearance. |
| Ram Horns | Increased Knockback on physical attacks. | Large horns on head. |
| Gills | Health regeneration when wet; allows breathing underwater/toxic sludge if implemented. | Visible gills on neck. |
| Leech Eyes | Adds specialized life-steal or precision capabilities. | Strange, glowing eyes. |
Mutations are permanent parts of a cat's DNA. Breeding two cats with positive mutations increases the likelihood of those traits stacking in the offspring.