The Desert is an alternative path to The Alley in Chapter 1. It features open maps with few chokepoints, testing your ability to manage long-range engagements.
- Quicksand: Tiles that root units and slowly pull them under (instant kill if fully submerged).
- Heat Waves: Global effect that deals minor damage to all units if they don't end their turn near shade or water.
- Sandstorms: Reduces vision range for all units by 50%.
- Sand Worms: Ambush predators that burrow underground.
- Scorpions: High agility enemies that inflict poison.
- Mummies: Slow but extremely durable undead units.
The constellation-shifting cat, Zodiac, rules the sands. Its attacks change based on the current astrological sign.
- Mage: Can exploit the open terrain for massive AOE spells.
- Druid: Summons can serve as distractions for burrowing enemies.