The Caves serve as an alternative path for Chapter 2. Unlike the wet Sewers, this region is dry, dark, and infested with spiders.
- Falling Rocks: Debris falls from the ceiling every few turns, dealing physical damage to random tiles. Warning shadows appear one turn before impact.
- Webbed Tiles: Sticky webs cover parts of the floor. Moving through them costs double movement points (Movement -50%).
- Spiders: Fast enemies that can inflict Poison and create more webbed tiles.
- Bats: Flying units that ignore ground hazards.
A massive spider queen who controls the battlefield with webs.
- Mechanic: She wraps cats in cocoons, stunning them until the web is destroyed.
- Strategy: Keep your party mobile and destroy webs to prevent getting cornered. Fire attacks are effective at clearing webs.