The Unholy Horde excels at turning the aftermath of every kill into a renewed source of power. While the Meat-Fly Army focuses on many small minions, the Unholy Horde focuses on slightly sturdier skeletal units and life-leech to sustain the team.
- Necromancer (The Lich): The primary summoner who raises skeletons and manages the "corpse economy".
- Butcher (The Meat Grinder): Ensures that even if a body isn't raised, it provides resources or AOE damage through corpse interactions.
- Cleric (The Dark Healer): Provides lifesteal buffs and cleanses the exhaustion/debuffs that often come with dark magic.
- Necromancer - Summon Bones: Raises a permanent skeletal minion from a body.
- Butcher - Pestilence (Skill Integration): If the Necromancer gains access to Pestilence (or has the Butcher use similar "breaking" moves), they can break corpses to drop extra loot or bone fragments.
- Synergy Node - Corpse Exploitation: The Necromancer raises the skeleton, but the Butcher can "Grill" or "Gib" any leftovers, ensuring no resource is wasted.
- Life Drain: Necromancers often have passive traits that heal the team whenever a summon dies, turning your fragile minion's death into a healing burst.
- Snowballing: This build starts slow. You need 1-2 kills to get the first skeletons up.
- The Wall: Position skeletons in front of your Necromancer. Use the Butcher to Hook enemies into the center of your skeletal circle.
- Corruption: Use the Cleric to apply buffs that make your skeletons deal fire or poison damage, scaling their effectiveness into the late game.
- Exponential Scaling: The more enemies you kill, the stronger your army becomes.
- Resilient Frontline: Skeletons take hits that would otherwise injure your main cats.
- Corpse-less Enemies: Some spectral or mechanical enemies do not leave bodies, making it impossible to raise new minions.
- High Mana Cost: Raising multiple skeletons is mana-intensive; requires high Intelligence stats.