The Eternal Guardian is for players who prefer a methodical, safer approach. It turns the game into a battle of attrition, where your team's superior self-healing and damage mitigation eventually exhaust the enemy.
- Tank (The Bastion): High Constitution cat equipped with the heaviest armor available.
- Cleric (The Anchor): Focused entirely on single-target healing and resurrection.
- Fighter (The Retaliator): Uses "counter-attack" passives to deal damage only when the Tank is attacked.
- Tank - Bodyguard: Redirects 50% of damage taken by adjacent allies to the Tank.
- Cleric - Divine Grace: Increases the Tank's resistance to status effects for 3 turns.
- Fighter - Riposte: Automatically strikes back when an adjacent ally (the Tank) is hit.
- Tank - Taunt: Forces AI to focus on the cat with the highest defense.
- The Phalanx: Keep the Tank and Fighter adjacent to each other at all times. The Cleric stays directly behind the Tank.
- Active Mitigation: Use the Tank's Brace ability every turn an explosion or heavy hit is expected.
- Passive DPS: You don't chase enemies. You wait for them to crash against your Tank, triggering the Fighter's Riposte and the Tank's own thorns/counter damage.
- Zero-Casualty Goal: If the Tank falls, the Cleric uses Resurrection immediately while the Fighter steps in to off-tank for one turn.
- Hard to Kill: Capable of surviving even the most brutal boss AOEs.
- Economical: Fewer resources spent on "recovering" between runs since you take less permanent injury.
- Slow Clearing: Takes many turns to finish a battle, increasing the risk of "Exhaustion" debuffs.
- Positioning Disruption: Enemies that can forcibly pull your cats apart (like a Butcher enemy) break the Bodyguard/Riposte chain.