Elemental Sniper

A long-range destruction build utilizing Mage and Hunter to exploit weather and elemental hazards.

Build: Elemental Sniper

The Elemental Sniper is a classic "glass cannon" composition that focuses on keeping distance and deleting high-threat targets before they can reach your team. It is extremely effective in open biomes like The Desert or The Alley.

Core Team Composition

  1. Mage (The Battery): Provides the elemental AOE and manipulates floor tiles (Fire/Lightning).
  2. Hunter (The Marksman): Deals massive single-target damage to enemies affected by elemental status effects.
  3. Tank (The Peeler): Purely focused on knocking back enemies and keeping the Sniper safe.

Key Abilities

  • Mage - Rain Dance/Shock: (If mutation allowed) or using environmental rain to spread lightning damage across entire rooms.
  • Hunter - Long Shot: Damage increases based on the distance from the target.
  • Hunter - Execution: Massive crit bonus against enemies that are burning or shocked.
  • Tank - Push/Shove: Essential for maintaining the "Sniper Zone".

Playstyle & Strategy

  • The Triangle: Position your Tank in a choke point. Place the Mage and Hunter 4-5 tiles behind.
  • Ignition / Conductance: Use the Mage to set the floor on fire or soak it in water.
  • The Kill Shot: The Hunter targets the strongest enemy. Because the enemy is already suffering from Mage-inflicted status effects, the Hunter's damage is doubled.
  • Kiting: If an enemy gets too close, use the Tank's knockback or the Hunter's traps to reset the distance.

Advantage

  • Safety: When executed correctly, your main damage dealers never take a single point of damage.
  • Environmental Mastery: Weather becomes a weapon rather than a hazard.

Weaknesses

  • Tight Spaces: In narrow cave corridors, the Hunter loses their distance bonus.
  • Stealth / Ambush: Enemies that can teleport or turn invisible (like some Thieves) can bypass the Tank and delete your Mage.