Wet

Covered in water, making the unit susceptible to specific elements.

Status: Wet

Wet is a status effect caused by exposure to Water. It creates significant elemental vulnerabilities and immunities.

Effects

  • Lightning Conductivity: Wet units take increased damage from Lightning attacks and spread electricity to adjacent connected wet units/water.
  • Fire Resistance: Wet units cannot be Burned. If a unit is Burning and becomes Wet (or enters Water), the Burning status is immediately removed.
  • Freeze Vulnerability: Wet units are more likely to be Frozen by Ice attacks.

Causes

  • Environment: Ending a turn on a Water tile or standing in Rain.
  • Water Skills: Abilities like Water Gun or Splash.

Synergies

  • Remove Burning: The most reliable way to cure a DoT (Damage over Time) from Fire.
  • Electric Chain: Use Wet units as conduits for Chain Lightning.