Trinkets (Accessories)

Portable items providing passive bonuses or active tactical abilities.

Trinkets

Trinkets are one of the three primary item categories (alongside Weapons and Armor). They fit into a dedicated slot and are lost permanently if the cat dies on a run.

Passive Trinkets

These provide constant bonuses without requiring activation.

TrinketEffect
Bandage+2 HP Regen, -1 Constitution. Early game sustainability.
Binoculars+2 Attack Range. Crucial for Mages and Hunters.
CancerPost-combat: Lose 1 from 3 random stats, gain a new mutation. High-risk evolution.
D6Allows rerolling level-up options (up to 2 times).
ForkHeal 5 HP upon killing an enemy. Reward for aggressive plays.
Lucky Penny+1 Luck. Increases crit and evasion chances slightly.
Tool BoxItems lose Brittle/Fragile tags; 25% chance to restore weapon durability.

Active Trinkets

These must be activated once per turn and often have limited charges.

TrinketEffect
KnightJump in an L-shape (identical to a Chess Knight). Bypasses terrain.
Lunch Box (Mom's Box)Heal 5 HP; refills 1 charge whenever the cat consumes food.
Teleport!Instant relocation to any open tile (once per battle).
WhistleSummons a random familiar (Fly, Maggot, or Flea).
MetronomeCasts a random upgraded spell; extremely unpredictable but powerful.

Item Management

Most items have Durability. A weapon or trinket typically lasts for ~3 expeditions before breaking. Managing your stock in the "Hoarders R Us" storage is essential for long-term depth.