Thief

A high-mobility glass cannon specialized in critical hits and resource stealing.

Thief

Thieves are the fastest cats in the game, designed to enter combat, strike a lethal blow, and retreat before the enemy can react. They also provide unique utility by increasing coin and item gain.

Stat Modifiers

  • Speed (SPD): +4 (Highest base speed gain)
  • Luck (LUCK): +1
  • Strength (STR): -Penalty
  • Constitution (CON): -Penalty

Core Design

  • Backstabbing: Massive damage multipliers when attacking enemies from behind.
  • Evasion: High natural chance to dodge attacks; often benefits from specific luck-based passives.
  • Economic Value: Skills that steal coins from enemies or increase item drop rates.

Ability Archetypes

  • Dash: Moves multiple tiles in a single action, often passing through enemies.
  • Backstab: A high-damage strike that doubles in power if the target is faced away.
  • Pickpocket: Deals minor damage but has a high chance to drop extra coins.

Synergies

  • Tank: Using the Tank to distract enemies so the Thief can safely reach their backs.
  • Hunter: Combining high-mobility attacks with long-range support for a "hit and run" team.