The Necromancer thrives on death. While other classes see a battlefield littered with bodies, the Necromancer sees ammunition. This class starts slow but becomes unstoppable as the body count rises.
Unlike other games where bodies disappear, in Mewgenics, Corpses persist on the map.
- Resource: Most Necromancer spells require a target Corpse within range.
- Persistence: Corpses block movement but allow projectiles to pass over.
- Raise Dead: Targets a corpse to summon a Skeleton Warrior. The skeleton has low HP but high damage.
- Corpse Explosion: Detonates a corpse, dealing massive physical damage to all adjacent units (friend or foe) and destroying the body.
- Bone Armor: Consumes a nearby corpse to grant the Necromancer temporary HP equal to 50% of the corpse's max health.
- Early Game: You are weak. Rely on your team to get the first kill.
- Late Game: Once bodies drop, you can chain Corpse Explosions or raise an army to overwhelm the remaining enemies.
- Butcher: The Butcher creates Meat Chunks which can count as small corpses for certain spells.
- High Kill Count Teams: Pair with a high-damage Thief or Mage to generate the first corpse quickly.