Necromancer

A dark caster who uses the dead as resources for summoning and damage.

Class: Necromancer

The Necromancer thrives on death. While other classes see a battlefield littered with bodies, the Necromancer sees ammunition. This class starts slow but becomes unstoppable as the body count rises.

Core Mechanic: Corpses

Unlike other games where bodies disappear, in Mewgenics, Corpses persist on the map.

  • Resource: Most Necromancer spells require a target Corpse within range.
  • Persistence: Corpses block movement but allow projectiles to pass over.

Key Abilities

  1. Raise Dead: Targets a corpse to summon a Skeleton Warrior. The skeleton has low HP but high damage.
  2. Corpse Explosion: Detonates a corpse, dealing massive physical damage to all adjacent units (friend or foe) and destroying the body.
  3. Bone Armor: Consumes a nearby corpse to grant the Necromancer temporary HP equal to 50% of the corpse's max health.

Playstyle: The Snowball

  • Early Game: You are weak. Rely on your team to get the first kill.
  • Late Game: Once bodies drop, you can chain Corpse Explosions or raise an army to overwhelm the remaining enemies.

Synergies

  • Butcher: The Butcher creates Meat Chunks which can count as small corpses for certain spells.
  • High Kill Count Teams: Pair with a high-damage Thief or Mage to generate the first corpse quickly.