Cleric

A support-focused class specializing in healing, ally reinforcement, and resurrection.

Cleric

Clerics are the ultimate insurance policy in Mewgenics. While they lack raw physical power, their ability to stabilize the team and turn a near-wipe into a victory is unmatched.

Stat Modifiers

  • Charisma (CHA): High Bonus (Affects healing potency and social checks)
  • Constitution (CON): Bonus (Early survivability)
  • Dexterity (DEX): Penalty
  • Speed (SPD): Penalty

Core Design

  • Supportive Offense: Their basic attacks are often dual-purpose, capable of dealing minor damage or healing allies (e.g., "Healing Bolt").
  • Action Economy: Abilities like "Rally" allow the Cleric to command other cats to take actions, bypassing their own speed penalties.
  • Revival: One of the few classes capable of resurrecting a fallen cat during a run.

Ability Archetypes

  • Healing Bolt: Heals an ally; can also stun enemies if targeted offensively.
  • Rally: Commands an adjacent ally to immediately use their basic attack.
  • Grace: Temporary buff increasing ally stats or granting status resistance.

Synergies

  • Tank: Keeping the front-line healthy while the Tank keeps enemies away.
  • Fighter: Using "Rally" to give the heavy-hitter an extra strike per turn.